I
will gladly accept your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
Payment can also be made through PayPal below, include shipping charge.
|
Send me an e-mail and request the
FREE DEMONSTRATION Program to run on your PC (not Mac's,) computer to
see how it works. The program will be e-mailed to you with attachments
for the files needed to run it. They can be saved to your hard drive
and run from there. The demo program will be for the Simplified Program,
but the Comprehensive and Extended Programs work the same way. The only
difference is in the input where more information is entered and some
of the printouts include more data.
Send me an e-mail
if you have any questions. Click
Top to return there.
Simplified Volleyball Analysis $29.95
The manuals and program come on a CD, or
3.5" floppy disk, to be printed in Microsoft Word by the customer.
Add $5.00 for shipping and handling.
How
many stat programs give ratings for ALL SIX skills; not just attacks?
SPORTISTICS computes percentages for ALL SIX skills!
This
Simplified Program rates the performance of up to 18 players for every
attempt in all six skills. The rating scale used is 0-2, representing
"Positive", "Neutral", and "Negative".
Ratings are objectively defined based on the
outcome of the play. For
example:
Serve, Attack, and Block:
0 = any serving, attacking including blocked attacks, or blocking error
including missed blocks..
1 = any action that the opponent can keep in play.
2= an ace serve, kill on attack, or stuff block.
Pass and Dig:
0 = when the opponent gets a 4 on serving, attacking, or blocking.
1 = any action that keeps the ball in play and a limited attack advantage..
2= ideal for multiple attack advantage.
Setting:
0 = any setting error.
1 = any second ball that can be played or attacked.
2= any set that results in a kill which counts as an assist.
Two other programs are available; the Comprehensive
and the Extended. Both use rating scales of 0-4 and the Extended subdivides
the six skills into several categories. These are described in my eBay
Store.
This program is very easy to enter data as
most of the time only two key strokes are made. The first one for the
player involved and the second the skill being executed. No ratings
have to be entered unless it is the end of the rally and it concludes
with a zero or a two. If no rating is entered, the program assumes it
is a one, however, for the program to deep track of the score and rotations
correctly, a one has to be entered at the end of the rally when the
opposing team kept the ball in play but made an unforced error in returning
it. The other exception is when a pass or dig is made that should be
rated a two, it is entered. It only takes a short time for one person
to learn to do this alone by learning where the player and skill keys
are and touch typing as the game is played.
A video is available for statisticians to use in practice in a live,
real time setting. See it below.
A popular method of entering data into the
computer is live with a spotter calling the plays to a computer operator.
Another useful way of collecting data when only one person is available
is by dictation on a cassette recorder and entered into the computer
play by play at a later time. A third way to gather the data is on a
worksheet with a statistician
dictating to a scribe.
Game printout reports are available
any time during or after each game. The various kinds of printed reports
that are available include:
-
The match printout which
ranks every player in each skill and over all six skills combined.
-
Provides a report for the
press showing aces, good passes and digs, setting assists, attack
kills, stuff blocks and assists.
-
A report that shows how
many points your team scored in each rotation as well as the opponents
points. This allows you to see your weaker and stronger rotations.
-
Another report is available
showing all the ratings made for each player for coaching analysis
and goal setting.
-
Official NCAA and NAIA
Box Scores are available including stats on a per game basis.
-
A report is available showing
each segment of the games to determine the level of play at the
beginning, in the middle, and the end of each game to determine
if a player gets stronger or weaker at the ends of games when it
is important.
-
Season updates can be made
and are immediately available after all match printouts have been
made.
Both scoring systems are available
and can be selected, that is, either traditional scoring when points
are scored by the serving team only, or rally scoring for a point for
the winner of each rally. This program provides advanced information,
more than most other programs. A Training Video is available to help
in training the caller in dictating the stats as well as practice for
the computer operator in entering the data. This is especially useful
when the statistician is going to also enter the data single handedly.
Click on the links provided to see how the computer is
set up and how it works, what the worksheet
looks like, and Sample Printouts.
A Training Video
is available to help in this training process.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly accept
your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
Comprehensive Volleyball Analysis $39.95
The manuals
and program come on a CD, or 3.5" floppy disk, to be printed in
Microsoft Word by the customer. Add $5.00
for shipping and handling.
How
many stat programs give ratings for ALL SIX skills; not just attacks?
SPORTISTICS computes percentages for ALL SIX skills!
This program rates the performance
of up to 18 players for every attempt in all six skills. The
rating scale used is 0-4 giving more differentiation than in the
Simplified Program (0-2).
Ratings are objectively defined based
on the outcome of the play. For example:
Serve, Attack, and Block:
0 = any serving, attacking including blocked attacks, or blocking
error including missed blocks..
1 = any play the opponent can pass well enough to run their multiple
offense.
2 = when the opponent only has limited offense capabilities.
3 = when the opponent has no attack advantage and returns, or tries
to return a free ball.
4 = an ace serve, kill on attack, or stuff block.
Pass and Dig:
0 = when the opponent gets a 4 on serving, attacking, or blocking.
1 = when the pass or dig is only good enough to return a free ball.
(There is no 2.)
3 = when there is a limited attack advantage.
4 = ideal for multiple attack advantage.
Setting:
0 = any setting error.
1 = for 2nd played balls only good enough to return a free ball.
2 = a marginal set where the attacker has to make an unusual adjustment
to attack.
3 = an ideal set for they type of attack being run.
4 = any set that results in a kill which counts as an assist.
Two other programs are available;
the Extended uses this same rating scale of 0-4 and in addition, each
of the six skills are subdivided into several categories. The other
program is the Simplified Program which uses a rating scale of 0-2.
These are described in my eBay Store.
The preferred method of entering
data into the computer is live with a spotter calling the plays to
a computer operator. A popular way of collecting data when only one
person is available is by dictation on a cassette recorder and entered
into the computer play by play at a later time. A third way to gather
the data is on a worksheet
with a statistician dictating to a scribe. Data is entered into the
computer by pressing one key for a player, then a key for a skill,
and then another one for the rating given.
Game printout reports are
available any time during or after each game. The various kinds
of printed reports that are available include:
-
The match printout which
ranks every player in each skill and over all six skills combined.
-
Provides a report for
the press showing aces, good passes and digs, setting assists,
attack kills, stuff blocks and assists.
-
A report that shows how
many points your team scored in each rotation as well as the opponents
points. This allows you to see your weaker and stronger rotations.
-
Another report is available
showing all the ratings made for each player for coaching analysis
and goal setting.
-
Official NCAA and NAIA
Box Scores are available including stats on a per game basis.
-
A report is available
showing each segment of the games to determine the level of play
at the beginning, in the middle, and the end of each game to determine
if a player gets stronger or weaker at the ends of games when
it is important.
-
Season updates can be
made and are immediately available after all match printouts have
been made.
Both scoring systems are available and
can be selected, that is, either traditional scoring when points
are scored by the serving team only, or rally scoring for a point
for the winner of each rally. This program provides advanced information,
more than most other programs. A Training Video is available to
help in training the caller in dictating the stats as well as practice
for the computer operator in entering the data. Click on the links
provided to see how the computer is set up and
how it works, what the worksheet
looks like, and Sample Printouts.
A Training
Video is available to help in this
training process.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly accept
your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
Extended Volleyball Analysis $49.95
The manuals
and program come on a CD, or 3.5" floppy disk, to be printed in
Microsoft Word by the customer. Add $5.00
for shipping and handling.
How
many stat programs give ratings for ALL SIX skills; not just attacks?
SPORTISTICS computes percentages for ALL SIX skills!
This program has two modes
of operation, Extended or Comprehensive. This program in the Extended
mode is similar to the Comprehensive Program except it divides
each skill into sub-categories providing the coach with greater
information in assessing the strengths and weaknesses of players
in specific aspects of each skill. The skills are subdivided as
follows:
-
Three serving categories,
such as, those made close to the end line, those made well behind
the end line, and aggressive serves such as the jump serve.
-
Six passing and digging
categories according to the court position the player is in.
-
Nine types of play
sets suggested in the manual or defined by the coach.
-
Nine types of attacks
from sets defined as above, as well as returned free balls.
-
Three blocking positions
at the net, left, center, and right.
This program rates the performance
of up to 18 players for every attempt in all subdivided skills.
The rating scale used is 0-4 giving more differentiation than
in the Simplified Program.
Ratings are objectively defined based
on the outcome of the play. For example:
Serve, Attack, and Block:
0 = any serving, attacking, or blocking error.
1 = any play the opponent can pass well enough to run their multiple
offense.
2 = when the opponent only has limited offense capabilities.
3 = when the opponent has no attack advantage and returns, or tries
to return a free ball.
4 = an ace serve, kill on attack, or stuff block.
Pass and Dig:
0 = when the opponent gets a 4 on serving, attacking, or blocking.
1 = when the pass or dig is only good enough to return a free ball.
(there is no 2.)
3 = when there is a limited attack advantage.
4 = ideal for multiple attack advantage.
Setting:
0 = any setting error.
1 = for 2nd played balls only good enough to return a free ball.
2 = a marginal set where the attacker has to make an unusual adjustment
to attack.
3 = an ideal set for they type of attack being run.
4 = any set that results in a kill which counts as an assist.
Two other programs are available;
the Comprehensive which uses this same rating scale of 0-4 but does
not subdivide the skills, and the Simplified Program which uses
a rating scale of 0-2. These are described in other links accessed
in the table at the top of the page..
In this program, data is
entered by making four keystrokes per action; the player, sub-skill
number, skill, and the rating. The
same printouts are available as the other two programs except there
is an extra report detailing the ratings for each player in each
subdivision. This allows the coach to get diagnostic data regarding
each player. For example, it shows the coach what kind of sets the
setter uses the most and the success of the hitters with various
types of sets. The report allows the coach to help the setter understand
what sets are best for each rotation. This is a sophisticated program
for advanced volleyball programs. It is great for scouting opponents
to see their tendencies.
The prefered method of
entering data into the computer is live with a spotter calling
the plays to a computer operator. Data can also be gathered by
dictation on a cassette recorder and entered into the computer
play by play at a later time. A third way to gather the data is
on a worksheet
with a statistician dictating to a scribe.
Game printout reports
are available any time during or after each game. The various
kinds of printed reports that are available include:
-
The match printout
which ranks every player in each skill and over all six skills
combined.
-
Provides a report
for the press showing aces, good passes and digs, setting
assists, attack kills, stuff blocks and assists.
-
A report that shows
how many points your team scored in each rotation as well
as the opponents points. This allows you to see your weaker
and stronger rotations.
-
A report is available
showing all the ratings made for each player in each skill
for coaching analysis and goal setting.
-
A similar report
is available showing all the ratings made for each player
in each skill with all of the subdivisions for coaching analysis
and assessing the strengths and weaknesses in each subdivision
to help place players in their strongest positions for each
skill.
-
Official NCAA and
NAIA Box Scores are available including stats on a per game
basis.
-
A report is available
showing each segment of the games to determine the level of
play at the beginning, in the middle, and the end of each
game to determine if a player gets stronger or weaker at the
ends of games when it is important.
-
Season updates can
be made and are immediately available after all match printouts
have been made.
Both scoring systems are
available and can be selected; that is, either traditional scoring
when serving only, or rally scoring for a point for the winner
of each rally. This program provides advanced information, more
than other programs, making it a very good program for advanced
volleyball teams who run sophisticated offenses. It requires more
practice than programs producing only box scores as every single
action is rated. Click on the links provided to see how the computer
is set up and how it works, what the worksheet
looks like, and Sample Printouts.
A Training
Video is available to help in
this training process.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly
accept your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
Statistics Training Video $19.95
Add $5.00 for shipping
and handling. If ordered with a program
above, there is no additional cost for shipping of the Training Video
when shipped at the same time.
A video tape that gives training for the statistician
to learn how to call and practice in gaining speed and confidence in
calling the plays. The video also provides dictation on the sound track
to help the computer operator in learning to enter the data and practice
enough to keep up with a live volleyball match. The video is of a USA
Men's match as they play Korea in Ft. Collins, Colorado. The scoring
system used for the match is Rally Scoring, but if that is not the scoring
system you are using, it makes no difference in learning to call the
action as it happens. The scoring goes to 25 points, but again if practicing
for 30 point games, it does not matter, it still provides the practice.
The view of the game is from a high ang le
behind the base (service) line showing all the players on the court.
The uniform numbers can be easily seen. Practice is provided by the
author calling the actions on the sound track of the video. The new
statistician listens and begins to call with the sound track. Later
in the training process, the sound is turned off so the caller is dictating
without the prompts from the sound track. The computer operator practices
entering the dictation from the sound track or the statistician leaning
to call. There are four games played so two games are of the USA Team
and two of the Korean Team. Game one trains for the Simplified Program,
game two for the Comprehensive Program, and game three for the Extended
Program. Game four has no dictation. All games can be used for practice
after the initial training for your particular program.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly
accept your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
NCAA or NAIA Box Score Program $59.95
The manuals and program
come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word
by the customer. Add $5.00 for shipping
and handling.
This
program keeps the Official NCAA or NAIA Box Score for one or both teams
on one computer. The NCAA version prints an "official" looking
box score on HP LaserJets or IBM emulation dot matrix printers. Data
is entered play by play live at courtside, or can be batch loaded quickly
from typical worksheets kept during the match. This method is used for
beginning users as they learn to call and enter live using a caller
and a computer operator. In the learning stage, one team can be entered
live and the other batch loaded after the match. The computer display
can be fed to broadcasters or P.A. announcers for instant statistics
at court-side. Printouts are immediately available at the conclusion
of the match, and following that, seasonal updates are available in
a few seconds. A second statistical report is also available showing
the stats on a per game basis. The program has the ability to make a
seasonal summary of an individual player showing the stats for each
match the player participated in and a total summary to date or for
the season. Click to see Sample
Printouts.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly
accept your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
Play-By-Play Report Program $49.95
The manuals and program
come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word
by the customer. Add $5.00 for shipping
and handling.
This
is the SID's delight for a play-by-play report of a match. It gives
the team and player's name of the server at the beginning of each rally,
then the team and the player's name of the one making the positive terminal
action of the rally with a short description of what happened, such
as, "Kill off the block", whether it is a side out or a point
scored, and the score at the end of the rally. All of this information
is accomplished with only FOUR KEYSTROKES! It is so simple, SID's or
others can run this program unassisted. The program keeps minimal stats
including aces, kills, and blocks, both for the game and accumulative
for the match displayed on the screen. This display can be used to feed
television or radio broadcasters, or P.A. announcers. These stats can
also be printed out between games. It has provision for rally point
scoring automatically in the deciding game, or can be selected for the
new rally point scoring system for all games. Click to see Sample
Printouts.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly accept
your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
NCAA or NAIA Conference Statistics
Program $89.95
The manuals and program
come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word
by the customer. Add $5.00 for shipping
and handling.
Both
of these programs keep conference or tournament statistics for as many
as 24 teams of 12 players, or up to 20 teams with up to 18 players.
Statistics are entered into the computer from the worksheets kept at
a match, or from a box score. It can print out the results of a match
between two teams ranking the players in each category. For conferences
or tournaments, printouts of all teams ranking players in each category,
ranking all players on a per game basis in each category, and an overall
ranking of players based on the ranking of the players in aces per game,
digs per game, kills per game, and blocks per game, are averaged together.
Another report option prints the top ranking players in each category
up to 30, making it easier to pick all conference or all tournament
players. Click to see Sample Printouts.
Send me an e-mail
if you have any questions. Click
Top to return there.
I will gladly
accept your VISA
or MasterCard
by phone
for your order. Call toll free 1-800-697-8287.
|
How the Programs Work
How
the statistician calls the stats. First, the player is identified
either by uniform number or by name. The most common way is to call
the number of the player as it is easier to set up the computer with
numbers rather than names. After the player is identified, the skill
is named followed by the rating. The Simplified Program uses a rating
scale of 0-2 and the Comprehensive and Extended Programs use a rating
scale of 0-4. With the software come an instruction manual with a
section on "Training the Statistician" that gives guidelines
on how to determine the rating to give for the player. This data is
either entered directly into the computer by a second person, or it
can be dictated into a cassette recorder and entered later if a courtside
computer is not available. A third way is to have the statistician
dictate to a scribe who enter it onto a worksheet for later entry
into the computer. If you have two people available, this method is
faster than using a cassette recorder. To see a sample worksheet click
here. The time to enter the stats after a match
takes from 1/3rd to half the time of the match when the tape is paused
when the ball is not in play.

How
the statistics are entered into the computer. The computer
is set up with small 1/2 inch round labels cut in half with an exacto
knife or razor blade and placed on the computer keys so the letters
are still visible. The designated player keys have the uniform numbers
on the labels, and the keys for the six skills have the skills identified.
A typical rally in Comprehensive Program would be dictated and entered
as follows:
Player
#9 D
Serve U
Two 2 (Semi-aggressive
serve allowing limited setting options)
Player
#4 R
Block L
Three 3 (Touch
block controlled on serving team's side)
Player
#7 A
Dig O
Four 4 (Perfect
dig to setter to run multiple offense)
Player
#1 Q
Set J
Three 3
(Perfect set for the attacker
to hit)
Player
#5 Y
Attack K
Four 4 (Attacker
gets a kill. The computer automatically
changes the rating for the set to a 4 when followed
by a kill and gives an assist in box score.)
When
the rally is complete, the <ENTER> key is pressed to process
the whole rally and add to the score. The Simplified Program is even
easier to enter as the rating values are not entered and are defaulted
to a 1 until the end of the rally when a value of 0, 1, or 2 must
be entered. If there is a perfect pass or dig, a 2 is entered. Most
of the time there are only two key strokes made for each play during
the rally making it very easy to enter data. After some experience,
one person can watch and enter data without a person calling the stats.
In the Extended Program, there are four keystrokes for each play with
the additional keystroke identifying the subdivision of the skill.
Click Top to return there.
(Roll Mouse over
the case to see CD.)

System Requirements
The system requirements include IBM or compatible old or new processor,
operates in DOS which is available as a DOS icon in Windows 3.x,
95, 98, or by clicking the Start >Run and entering COMMAND.COM
in newer Windows operating systems. Works with as little as 16MB
RAM and uses 2-3MB hard disk space, depending on number of matches
in your season. Program is supplied on a CD ROM (3.5" floppy
diskette is available by request,) with all program files and documentation
which can be loaded into Microsoft Word, and Excel for the worksheet,
which you may not need. This packaging has no printed manuals; they
are on the CD ROM to be printed by the user. The program works with
HP LaserJets, HP DeskJet 722C (and possibly others), Epson and IBM
dot matrix printers.
IMPORTANT!
When ordering, be sure to state who the license holder
will be, and City/State, as this information is customized into
the program disk.
Click Top
to return there.
Example of Partial SPORTISTICS Stats Worksheet
Enter Player's number in first column, the skill in
second column, and the rating in the third column. After the final
rating of the rally, enter an E to indicate to press the <ENTER>
key. Abbreviate the skills as follows: V=Serve, P=Pass, D=Dig, S=Set,
A=Attack, and B=Block.
Example for Simplified Example
for Comprehensive Example for
Extented
Plyr#
|
Skill
|
Rating
|
|
Plyr#
|
Skill
|
Rating
|
|
Plyr#
|
Skill
|
Rating
|
|
Plyr#
|
Skill
|
Rating
|
9
|
V
|
|
|
9
|
V
|
2
|
|
9
|
3V
|
2
|
|
|
|
|
4
|
B
|
|
|
4
|
B
|
3
|
|
4
|
2B
|
3
|
|
|
|
|
6
|
D
|
|
|
6
|
D
|
3
|
|
6
|
5D
|
3
|
|
|
|
|
1
|
S
|
|
|
1
|
S
|
4
|
|
1
|
4S
|
4
|
|
|
|
|
5
|
A
|
2 E
|
|
5
|
A
|
4 E
|
|
5
|
4A
|
4 E
|
|
|
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Click where you want to return. How
the Programs Work, the Simplified, Comprehensive,
or Extended Programs, or back to the Top
to return there.
|

SPORTISTICS is the registered trade mark of
L. R. (Rod) Schall
111 S. Ferguson Street
Lamoni, IA 50140
1-800-MY-STATS (697-8287)
1-641-784-3479
To get in touch with me: Click
Here

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