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The Original Computerized Volleyball Analysis System
Since 1973



  • Rally Scoring ready, can be on or off
  • Rates each player in all six skills
  • Computes efficiency percent for all 6 skills
  • Compares players with team's performance
  • Tracks both teams scoring in each rotation
  • Tracks how points and side-outs are earned
  • Counts unforced errors for each skill
  • Provides NCAA and NAIA Box Score
  • Computes updates for season totals quickly
  • Establishes criteria for setting player goals

To contact Rod Schall: Click Here
or call at: 1-800-MY-STATS (697-8287)

Click on the item of interest to you.
I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.
Payment can also be made through PayPal below, include shipping charge.
Enter Title of Program and name of Licensee

 


 

 

 

Send me an e-mail and request the FREE DEMONSTRATION Program to run on your PC (not Mac's,) computer to see how it works. The program will be e-mailed to you with attachments for the files needed to run it. They can be saved to your hard drive and run from there. The demo program will be for the Simplified Program, but the Comprehensive and Extended Programs work the same way. The only difference is in the input where more information is entered and some of the printouts include more data.

Send me an e-mail if you have any questions. Click Top to return there.

 

 

 

 

 

 

 


Simplified Volleyball Analysis                                         $29.95

The manuals and program come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word by the customer. Add $5.00 for shipping and handling.

How many stat programs give ratings for ALL SIX skills; not just attacks?
SPORTISTICS computes percentages for ALL SIX skills!

This Simplified Program rates the performance of up to 18 players for every attempt in all six skills.  The rating scale used is 0-2, representing "Positive", "Neutral", and "Negative". Ratings are objectively defined based on the outcome of the play. For example:

Serve, Attack, and Block:
0 = any serving, attacking including blocked attacks, or blocking error including missed blocks..
1 = any action that the opponent can keep in play.
2= an ace serve, kill on attack, or stuff block.

Pass and Dig:
0 = when the opponent gets a 4 on serving, attacking, or blocking.
1 = any action that keeps the ball in play and a limited attack advantage..
2= ideal for multiple attack advantage.

Setting:
0 = any setting error.
1 = any second ball that can be played or attacked.
2= any set that results in a kill which counts as an assist.

Two other programs are available; the Comprehensive and the Extended. Both use rating scales of 0-4 and the Extended subdivides the six skills into several categories. These are described in my eBay Store.

This program is very easy to enter data as most of the time only two key strokes are made. The first one for the player involved and the second the skill being executed. No ratings have to be entered unless it is the end of the rally and it concludes with a zero or a two. If no rating is entered, the program assumes it is a one, however, for the program to deep track of the score and rotations correctly, a one has to be entered at the end of the rally when the opposing team kept the ball in play but made an unforced error in returning it. The other exception is when a pass or dig is made that should be rated a two, it is entered. It only takes a short time for one person to learn to do this alone by learning where the player and skill keys are and touch typing as the game is played. A video is available for statisticians to use in practice in a live, real time setting. See it below.

A popular method of entering data into the computer is live with a spotter calling the plays to a computer operator. Another useful way of collecting data when only one person is available is by dictation on a cassette recorder and entered into the computer play by play at a later time. A third way to gather the data is on a worksheet with a statistician dictating to a scribe.

Game printout reports are available any time during or after each game. The various kinds of printed reports that are available include:

  • The match printout which ranks every player in each skill and over all six skills combined.
  • Provides a report for the press showing aces, good passes and digs, setting assists, attack kills, stuff blocks and assists.
  • A report that shows how many points your team scored in each rotation as well as the opponents points. This allows you to see your weaker and stronger rotations.
  • Another report is available showing all the ratings made for each player for coaching analysis and goal setting.
  • Official NCAA and NAIA Box Scores are available including stats on a per game basis.
  • A report is available showing each segment of the games to determine the level of play at the beginning, in the middle, and the end of each game to determine if a player gets stronger or weaker at the ends of games when it is important.
  • Season updates can be made and are immediately available after all match printouts have been made.
Both scoring systems are available and can be selected, that is, either traditional scoring when points are scored by the serving team only, or rally scoring for a point for the winner of each rally. This program provides advanced information, more than most other programs. A Training Video is available to help in training the caller in dictating the stats as well as practice for the computer operator in entering the data. This is especially useful when the statistician is going to also enter the data single handedly. Click on the links provided to see how the computer is set up and how it works, what the worksheet looks like, and Sample Printouts. A Training Video is available to help in this training process.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.

 

 

 



Comprehensive Volleyball Analysis                                 $39.95
The manuals and program come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word by the customer. Add $5.00 for shipping and handling.

How many stat programs give ratings for ALL SIX skills; not just attacks?
SPORTISTICS computes percentages for ALL SIX skills!

This program rates the performance of up to 18 players for every attempt in all six skills.  The rating scale used is 0-4 giving more differentiation than in the Simplified Program (0-2). Ratings are objectively defined based on the outcome of the play. For example:

Serve, Attack, and Block:
0 = any serving, attacking including blocked attacks, or blocking error including missed blocks..
1 = any play the opponent can pass well enough to run their multiple offense.
2 = when the opponent only has limited offense capabilities.
3 = when the opponent has no attack advantage and returns, or tries to return a free ball.
4 = an ace serve, kill on attack, or stuff block.

Pass and Dig:
0 = when the opponent gets a 4 on serving, attacking, or blocking.
1 = when the pass or dig is only good enough to return a free ball. (There is no 2.)
3 = when there is a limited attack advantage.
4 = ideal for multiple attack advantage.

Setting:
0 = any setting error.
1 = for 2nd played balls only good enough to return a free ball.
2 = a marginal set where the attacker has to make an unusual adjustment to attack.
3 = an ideal set for they type of attack being run.
4 = any set that results in a kill which counts as an assist.

Two other programs are available; the Extended uses this same rating scale of 0-4 and in addition, each of the six skills are subdivided into several categories. The other program is the Simplified Program which uses a rating scale of 0-2. These are described in my eBay Store.

The preferred method of entering data into the computer is live with a spotter calling the plays to a computer operator. A popular way of collecting data when only one person is available is by dictation on a cassette recorder and entered into the computer play by play at a later time. A third way to gather the data is on a worksheet with a statistician dictating to a scribe. Data is entered into the computer by pressing one key for a player, then a key for a skill, and then another one for the rating given.

Game printout reports are available any time during or after each game. The various kinds of printed reports that are available include:

  • The match printout which ranks every player in each skill and over all six skills combined.
  • Provides a report for the press showing aces, good passes and digs, setting assists, attack kills, stuff blocks and assists.
  • A report that shows how many points your team scored in each rotation as well as the opponents points. This allows you to see your weaker and stronger rotations.
  • Another report is available showing all the ratings made for each player for coaching analysis and goal setting.
  • Official NCAA and NAIA Box Scores are available including stats on a per game basis.
  • A report is available showing each segment of the games to determine the level of play at the beginning, in the middle, and the end of each game to determine if a player gets stronger or weaker at the ends of games when it is important.
  • Season updates can be made and are immediately available after all match printouts have been made.

Both scoring systems are available and can be selected, that is, either traditional scoring when points are scored by the serving team only, or rally scoring for a point for the winner of each rally. This program provides advanced information, more than most other programs. A Training Video is available to help in training the caller in dictating the stats as well as practice for the computer operator in entering the data. Click on the links provided to see how the computer is set up and how it works, what the worksheet looks like, and Sample Printouts. A Training Video is available to help in this training process.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.

 

 

 



Extended Volleyball Analysis                                          $49.95
The manuals and program come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word by the customer. Add $5.00 for shipping and handling.

How many stat programs give ratings for ALL SIX skills; not just attacks?
SPORTISTICS computes percentages for ALL SIX skills!

This program has two modes of operation, Extended or Comprehensive. This program in the Extended mode is similar to the Comprehensive Program except it divides each skill into sub-categories providing the coach with greater information in assessing the strengths and weaknesses of players in specific aspects of each skill. The skills are subdivided as follows:

  • Three serving categories, such as, those made close to the end line, those made well behind the end line, and aggressive serves such as the jump serve.
  • Six passing and digging categories according to the court position the player is in.
  • Nine types of play sets suggested in the manual or defined by the coach.
  • Nine types of attacks from sets defined as above, as well as returned free balls.
  • Three blocking positions at the net, left, center, and right.

This program rates the performance of up to 18 players for every attempt in all subdivided skills.  The rating scale used is 0-4 giving more differentiation than in the Simplified Program. Ratings are objectively defined based on the outcome of the play. For example:

Serve, Attack, and Block:
0 = any serving, attacking, or blocking error.
1 = any play the opponent can pass well enough to run their multiple offense.
2 = when the opponent only has limited offense capabilities.
3 = when the opponent has no attack advantage and returns, or tries to return a free ball.
4 = an ace serve, kill on attack, or stuff block.

Pass and Dig:
0 = when the opponent gets a 4 on serving, attacking, or blocking.
1 = when the pass or dig is only good enough to return a free ball. (there is no 2.)
3 = when there is a limited attack advantage.
4 = ideal for multiple attack advantage.

Setting:
0 = any setting error.
1 = for 2nd played balls only good enough to return a free ball.
2 = a marginal set where the attacker has to make an unusual adjustment to attack.
3 = an ideal set for they type of attack being run.
4 = any set that results in a kill which counts as an assist.

Two other programs are available; the Comprehensive which uses this same rating scale of 0-4 but does not subdivide the skills, and the Simplified Program which uses a rating scale of 0-2. These are described in other links accessed in the table at the top of the page..

In this program, data is entered by making four keystrokes per action; the player, sub-skill number, skill, and the rating. The same printouts are available as the other two programs except there is an extra report detailing the ratings for each player in each subdivision. This allows the coach to get diagnostic data regarding each player. For example, it shows the coach what kind of sets the setter uses the most and the success of the hitters with various types of sets. The report allows the coach to help the setter understand what sets are best for each rotation. This is a sophisticated program for advanced volleyball programs. It is great for scouting opponents to see their tendencies.

The prefered method of entering data into the computer is live with a spotter calling the plays to a computer operator. Data can also be gathered by dictation on a cassette recorder and entered into the computer play by play at a later time. A third way to gather the data is on a worksheet with a statistician dictating to a scribe.

Game printout reports are available any time during or after each game. The various kinds of printed reports that are available include:

  • The match printout which ranks every player in each skill and over all six skills combined.
  • Provides a report for the press showing aces, good passes and digs, setting assists, attack kills, stuff blocks and assists.
  • A report that shows how many points your team scored in each rotation as well as the opponents points. This allows you to see your weaker and stronger rotations.
  • A report is available showing all the ratings made for each player in each skill for coaching analysis and goal setting.
  • A similar report is available showing all the ratings made for each player in each skill with all of the subdivisions for coaching analysis and assessing the strengths and weaknesses in each subdivision to help place players in their strongest positions for each skill.
  • Official NCAA and NAIA Box Scores are available including stats on a per game basis.
  • A report is available showing each segment of the games to determine the level of play at the beginning, in the middle, and the end of each game to determine if a player gets stronger or weaker at the ends of games when it is important.
  • Season updates can be made and are immediately available after all match printouts have been made.

Both scoring systems are available and can be selected; that is, either traditional scoring when serving only, or rally scoring for a point for the winner of each rally. This program provides advanced information, more than other programs, making it a very good program for advanced volleyball teams who run sophisticated offenses. It requires more practice than programs producing only box scores as every single action is rated. Click on the links provided to see how the computer is set up and how it works, what the worksheet looks like, and Sample Printouts. A Training Video is available to help in this training process.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.

 


Statistics Training Video                                                 $19.95
Add $5.00 for shipping and handling. If ordered with a program above, there is no additional cost for shipping of the Training Video when shipped at the same time.

A video tape that gives training for the statistician to learn how to call and practice in gaining speed and confidence in calling the plays. The video also provides dictation on the sound track to help the computer operator in learning to enter the data and practice enough to keep up with a live volleyball match. The video is of a USA Men's match as they play Korea in Ft. Collins, Colorado. The scoring system used for the match is Rally Scoring, but if that is not the scoring system you are using, it makes no difference in learning to call the action as it happens. The scoring goes to 25 points, but again if practicing for 30 point games, it does not matter, it still provides the practice. The view of the game is from a high angle behind the base (service) line showing all the players on the court. The uniform numbers can be easily seen. Practice is provided by the author calling the actions on the sound track of the video. The new statistician listens and begins to call with the sound track. Later in the training process, the sound is turned off so the caller is dictating without the prompts from the sound track. The computer operator practices entering the dictation from the sound track or the statistician leaning to call. There are four games played so two games are of the USA Team and two of the Korean Team. Game one trains for the Simplified Program, game two for the Comprehensive Program, and game three for the Extended Program. Game four has no dictation. All games can be used for practice after the initial training for your particular program.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.


 

 



NCAA or NAIA Box Score Program                                                           $59.95
The manuals and program come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word by the customer. Add $5.00 for shipping and handling.
         This program keeps the Official NCAA or NAIA Box Score for one or both teams on one computer. The NCAA version prints an "official" looking box score on HP LaserJets or IBM emulation dot matrix printers. Data is entered play by play live at courtside, or can be batch loaded quickly from typical worksheets kept during the match. This method is used for beginning users as they learn to call and enter live using a caller and a computer operator. In the learning stage, one team can be entered live and the other batch loaded after the match. The computer display can be fed to broadcasters or P.A. announcers for instant statistics at court-side. Printouts are immediately available at the conclusion of the match, and following that, seasonal updates are available in a few seconds. A second statistical report is also available showing the stats on a per game basis. The program has the ability to make a seasonal summary of an individual player showing the stats for each match the player participated in and a total summary to date or for the season.  Click to see Sample Printouts.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.

 

 


 



Play-By-Play Report Program                                                                     $49.95
The manuals and program come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word by the customer. Add $5.00 for shipping and handling.

         This is the SID's delight for a play-by-play report of a match. It gives the team and player's name of the server at the beginning of each rally, then the team and the player's name of the one making the positive terminal action of the rally with a short description of what happened, such as, "Kill off the block", whether it is a side out or a point scored, and the score at the end of the rally. All of this information is accomplished with only FOUR KEYSTROKES! It is so simple, SID's or others can run this program unassisted. The program keeps minimal stats including aces, kills, and blocks, both for the game and accumulative for the match displayed on the screen. This display can be used to feed television or radio broadcasters, or P.A. announcers. These stats can also be printed out between games. It has provision for rally point scoring automatically in the deciding game, or can be selected for the new rally point scoring system for all games. Click to see Sample Printouts.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.

 


 

 



NCAA or NAIA Conference Statistics Program                                         $89.95
The manuals and program come on a CD, or 3.5" floppy disk, to be printed in Microsoft Word by the customer. Add $5.00 for shipping and handling.
         Both of these programs keep conference or tournament statistics for as many as 24 teams of 12 players, or up to 20 teams with up to 18 players. Statistics are entered into the computer from the worksheets kept at a match, or from a box score. It can print out the results of a match between two teams ranking the players in each category. For conferences or tournaments, printouts of all teams ranking players in each category, ranking all players on a per game basis in each category, and an overall ranking of players based on the ranking of the players in aces per game, digs per game, kills per game, and blocks per game, are averaged together. Another report option prints the top ranking players in each category up to 30, making it easier to pick all conference or all tournament players. Click to see Sample Printouts.

Send me an e-mail if you have any questions. Click Top to return there.

I will gladly accept your VISA or MasterCard by phone
for your order. Call toll free 1-800-697-8287.


 

 

 

 

 



How the Programs Work
          How the statistician calls the stats. First, the player is identified either by uniform number or by name. The most common way is to call the number of the player as it is easier to set up the computer with numbers rather than names. After the player is identified, the skill is named followed by the rating. The Simplified Program uses a rating scale of 0-2 and the Comprehensive and Extended Programs use a rating scale of 0-4. With the software come an instruction manual with a section on "Training the Statistician" that gives guidelines on how to determine the rating to give for the player. This data is either entered directly into the computer by a second person, or it can be dictated into a cassette recorder and entered later if a courtside computer is not available. A third way is to have the statistician dictate to a scribe who enter it onto a worksheet for later entry into the computer. If you have two people available, this method is faster than using a cassette recorder. To see a sample worksheet click here. The time to enter the stats after a match takes from 1/3rd to half the time of the match when the tape is paused when the ball is not in play.

Keyboard label setup

          How the statistics are entered into the computer. The computer is set up with small 1/2 inch round labels cut in half with an exacto knife or razor blade and placed on the computer keys so the letters are still visible. The designated player keys have the uniform numbers on the labels, and the keys for the six skills have the skills identified. A typical rally in Comprehensive Program would be dictated and entered as follows:

                        Player #9         D

                        Serve               U
                        Two                  2       (Semi-aggressive serve allowing limited setting options)
                        Player #4         R
                        Block               L
                        Three               3       (Touch block controlled on serving team's side)
                        Player #7         A
                        Dig                   O
                        Four                 4       (Perfect dig to setter to run multiple offense)
                        Player #1         Q
                        Set                    J
                        Three               3       (Perfect set for the attacker to hit)
                        Player #5         Y
                        Attack              K
                        Four                 4       (Attacker gets a kill. The computer automatically
                                                          
changes the rating for the set to a 4 when followed
                                                          
by a kill and gives an assist in box score.)

          
When the rally is complete, the <ENTER> key is pressed to process the whole rally and add to the score. The Simplified Program is even easier to enter as the rating values are not entered and are defaulted to a 1 until the end of the rally when a value of 0, 1, or 2 must be entered. If there is a perfect pass or dig, a 2 is entered. Most of the time there are only two key strokes made for each play during the rally making it very easy to enter data. After some experience, one person can watch and enter data without a person calling the stats. In the Extended Program, there are four keystrokes for each play with the additional keystroke identifying the subdivision of the skill. Click Top to return there.

(Roll Mouse over the case to see CD.)

System Requirements
The system requirements include IBM or compatible old or new processor, operates in DOS which is available as a DOS icon in Windows 3.x, 95, 98, or by clicking the Start >Run and entering COMMAND.COM in newer Windows operating systems. Works with as little as 16MB RAM and uses 2-3MB hard disk space, depending on number of matches in your season. Program is supplied on a CD ROM (3.5" floppy diskette is available by request,) with all program files and documentation which can be loaded into Microsoft Word, and Excel for the worksheet, which you may not need. This packaging has no printed manuals; they are on the CD ROM to be printed by the user. The program works with HP LaserJets, HP DeskJet 722C (and possibly others), Epson and IBM dot matrix printers.

IMPORTANT!
When ordering, be sure to state who the license holder will be, and City/State, as this information is customized into the program disk.

Click Top to return there.






                   
Example of Partial SPORTISTICS Stats Worksheet

Enter Player's number in first column, the skill in second column, and the rating in the third column. After the final rating of the rally, enter an E to indicate to press the <ENTER> key. Abbreviate the skills as follows: V=Serve, P=Pass, D=Dig, S=Set, A=Attack, and B=Block.
    

    Example for Simplified          Example for Comprehensive       Example for Extented
Plyr#
Skill
Rating
 
Plyr#
Skill
Rating
 
Plyr#
Skill
Rating
 
Plyr#
Skill
Rating
9
V
   
9
V
2
 
9
3V
2
       
4
B
   
4
B
3
 
4
2B
3
       
6
D
   
6
D
3
 
6
5D
3
       
1
S
   
1
S
4
 
1
4S
4
       
5
A
2 E
 
5
A
4 E
 
5
4A
4 E
       
                             
                             
                             

Click where you want to return. How the Programs Work, the Simplified, Comprehensive, or Extended Programs, or back to the Top to return there.

 

SPORTISTICS is the registered trade mark of
L. R. (Rod) Schall
111 S. Ferguson Street
Lamoni, IA 50140
1-800-MY-STATS (697-8287)
1-641-784-3479
To get in touch with me: Click Here


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